Timeline
Updates
From the 2024 announcement through public launch. Studio showcases first, then community notes.
Oct 3, 2026
Ouwigahara Follow-up Patch
Ouwigahara
- Ouwigahara Token gain has been doubled starting at Floor 30.
- Ouwigahara Tokens were added to the Mastery exchange at a rate of 5,000 Mastery for 1 Token.
- NPC scaling after Floor 65 has been reduced.
Oct 3, 2026
Season 1, Ouwigahara & Massive Balance Update (v0.2)
Balance: PvE
- Blood Manipulation — Rampant Arc Rampage (X) final hit breaks NPC guards again.
- Cryokinesis — Every Ultimate hit breaks guard against NPCs and bosses again.
- Stone — Z, X and C deal 30% more damage to NPCs and bosses. Z: 2.5 → 3.25 per hit. X: 15 → 19.5. C: 14 → 18.2.
- Tamari — Z and X deal 40% more damage to NPCs and bosses. Z tap: 23 → 32.2. X: 12 → 16.8.
- Thunder — Z and X deal 25% more damage to NPCs and bosses.
Balance: PvP — Ranked Only
- Global — Automatic health regeneration while out of combat is disabled. Healing from skills, items and passives still works.
- Global — Every Breathing and Demon Art Ultimate cooldown is 20 seconds longer.
- Global — Refinement bonuses count at half strength.
- Arrow — Z cooldown: 10s → 13s. C cooldown: 12s → 15s.
- Cryokinesis — X knockdown: 3s → 1.95s. Z's first icicle drops 0.2s later. C damage scaling: 100% → 80%, with 20% less block damage.
- Dream — C cooldown: 14s → 16s. X's final explosion deals 4 block damage instead of breaking guard.
- Kamado — Combat Intuition bonus damage: x0.1 → x0.07.
- Shockwave — Compass Needle (X) cooldown: 13s → 16s.
- Tamari — Z cooldown: 13s → 16s. C cooldown: 15s → 18s.
- Thunder — Godspeed (V) deals 40% less block damage and can't catch anyone during its first 0.2s.
- Water — Z stun: 1s → 0.7s. X cooldown: 13s → 15s. C damage scaling: 100% → 80%. V now has hyper armor instead of iframes, and its stuns are 0.3s shorter.
Balance: All Modes
- Global — Every counter has a longer windup.
- Dream — Ultimate deals 20% more damage. Hits: 10 / 12 / 18 → 12 / 14.4 / 21.6. Slam: 8 → 9.6.
- Flame — Flame Undulation (C) release swing now breaks guard.
- Insect — Z damage scaling: 42% → 57%. Z and V deal 30% more block damage. C leaps 10% faster with 20% more range. V stamina drain: 4% → 2.5% per second. Ultimate deals 25% more damage.
- Obi Manipulation — Obi Grab's slam drops the target where they were held instead of throwing them away.
- Pyrokinesis — Z endlag: 1.44s → 1.14s. X block damage: 4 → 2.8. C's tornado can't be stacked with other hits, blocking no longer escapes it, and it ends if you die. V's opening punch stun: 1.75s → 2.5s, allowing it to combo into the heel slam.
- Stone — Z now has hyper armor.
- Thunder — Godspeed (V) dash speed: 50 → 65. Godspeed no longer slips past counters. Rice Spirit (C) now stops properly on a perfect block.
- Water — Letting go of Water Wheel (C) early immediately frees anyone caught by it.
- Wind — Mountain Wind (Z) deals 30% more damage. Whirlwind Cutter (V) has hyper armor while held.
Balance: All Modes — Weapons & Fighting Styles
- Claws — TriClaw Reversal (Z) can't be used while stunned, but once it's active, incoming hits can't stop it.
- Gauntlets — Z cooldown: 12s → 14s with shorter iframes. X's dive no longer goes through block. C has hyper armor instead of iframes. C cooldown: 14s → 18s.
- Kamado — Headbutt no longer turns off the target's block.
- Reaper — Sonido Surge deals 20% more damage. Catch: 22 → 26.4. Finisher: 33 → 39.6. Finisher ragdoll: 2.5s → 1.5s.
- Shotgun — Z only kicks and slams if the dash hits. X now has hyper armor. C damage scaling: 44% → 64% per hit.
- Spear — Z windup is 0.15s shorter. X deals 50% more block damage. X has hyper armor instead of iframes.
- Tai Chi — Twin Harmony (X) has iframes during the blitz.
- Tamayo — Max Health: 113 → 175. Max Stamina: 25 → 75. Damage Factor: 12% → 17%. Gains +1 Damage Reduction.
- Tanto — Z windup is 0.1s shorter. X deals 35% more block damage and has hyper armor. X cooldown: 9s → 12s.
- Uzui — Musical Score dodges a recorded skill for 2 seconds instead of taking the hit. Musical Score cooldown: 56.25s → 42.19s. Vital Draw's Muscle draw lasts 6s → 11s.
Progression: Season 1 Rewards
- 1v1 Top 100 — Champion Outfit.
- 2v2 — Champion Mask.
- 3v3 — Champion Hat.
- Zenith — Hashiras earn their Breathing's Hashira Haori, Tsugukos earn the Tsuguko Haori, Upper Moons earn the Uppermoon Haori, and Lower Moons earn the Lowermoon Haori.
- Normal Ouwigahara Ranked Top 100, or Top 1%, earns the Chainbound Garb.
- All Season 1 ranked rewards are Impossible Limited and shared across your entire account.
- Claim Season 1 rewards from the Ranked Board in the main menu, not from inside a minigame.
Items
- Wearing two copies of the same accessory no longer stacks. Only the best one counts.
- Added the new Impossible Limited rarity for ranked season rewards, with its own shimmering colour.
- Impossible Limited items cannot be deleted.
- Account-wide items appear on every character and display an "Account Wide" tag.
Combat
- Invisibility now hides outfits with chain or beam effects too.
Progression
- Quest cooldown: 30s → 10s.
- Every quest now counts toward quest titles.
- Added 37 new titles across the open world, Ranked, Crafting, Reputation and Ouwigahara.
- New titles include Living Fortress, One Man Army, Gladiator, Bounty Hunter and Master Smith.
- Every Breathing and Demon Art mastery title now has its own particles.
- Season titles now have particles too.
- New players now receive a short walkthrough covering the menu, inventory and blocking.
Ouwigahara
- The Ouwigahara Roguelike is now open to everyone.
- Added a new map: Lava Dungeon.
- Ouwigahara Tokens are awarded at milestone floors: 1 at Floors 10 and 20, 2 at Floors 30 and 40, then 3, 4, 5, 6 and 8 at Floors 50 through 90, and 10 at the summit.
- A full climb awards 42 Ouwigahara Tokens.
- Tokens can be spent on Limited outfits and accessories from the shop racks, with rotating stock.
- Changer Zeni's token trades now sit behind a Show tokens button that also displays your token balance.
- Added 19 Roguelike titles that grant perks when worn into a run, including effects such as a starting card, an extra heart or a free reroll.
- Unwritten makes your first fall of each run free and respawns you on the spawn pad.
- Tower run titles now only count runs that reach Floor 10.
- Trading a heart at the Toll Gate now breaks a Flawless climb.
- Ranked Roguelike runs no longer offer Forbidden Art, Twin Souls or Twin Weapons, so everyone receives the same choices.
- Horses are disabled everywhere in Ouwigahara.
Mobile
- Loadout buttons work on mobile again.
Oct 2, 2026
Nightfall Cost Reduction & Gear Buffs (v0.195)
Huge Nightfall economy update. Series T1 crafting is now priced by gear type: weapons drop from 1M → 500k Wen and 1000 → 500 Scraps/Thread; outfits drop to 400k Wen, 400 Scraps/Thread, and 3 set materials instead of 5; accessories drop all the way to 200k Wen, 200 Scraps/Thread, and 2 set materials. Accessory tier-ups are cheaper too — T2 is 750k → 450k and T3 is 1.5M → 750k, while weapon and outfit tier-ups stay the same. Anyone who already crafted Series gear gets the difference refunded automatically. Nightfall also got buffed: Bleed is 0.4% → 0.5% max HP per tick, Serpent Katana Additional Damage is 3.5 → 4, Top/Bottom go from 1.15 → 2 Additional Damage, 1.7% → 3% Damage Factor, and 58 → 95 Stamina, while Cape goes from 90 → 120 Health and 58 → 80 Stamina plus new +1.5 Additional Damage and +2% Damage Factor. Firstlight also got a balance pass: Bladed Wagasa, Spear, Tanto, and War Fans had their accidental Nightfall stats fixed to 4 Additional Damage, the same 14.8% Damage Factor as Firstlight Katana, and higher Block Points/Regen. Firstlight Top/Bottom go 63 → 100 Stamina and 4.6% → 5% Damage Reduction; Mask goes 160 → 180 Health and 63 → 75 Stamina; Lantern goes 1.15 → 5 Block Points, 100 → 130 Health, 40 → 90 Stamina, and gains +1 flat Damage Reduction. Firstlight Top/Bottom at the tower now cost 500k → 200k Wen and 750 → 400 Scraps/Thread, with the 500k point cost unchanged. Daybreak Guard cooldown is 1s → 1.5s. Loadouts now save vanity and boost titles. Ranked no longer matches you with players you cannot gain points from, and players who have held active VIP for at least a month can now play Ranked without Roblox account verification.
Sep 28, 2026
Matchmaking & Serpent Key Fix (v0.191)
Matchmaking: fixed ranked/arena queue getting stuck, fixed party members freezing on the countdown, ranked now prioritizes fresh opponents (only rematches after 3 games if no one else is available), leaderboards always show names + exact rank for top 100, and ranked rank / Ouwigahara “Best · #rank” now update live on the main menu. World: Nightfall Serpent Key fix — keys you pick up or already tried at the Serpent Box now stay gone for you even after rejoining. No more grabbing the same wrong key twice.
Sep 26, 2026
Balance Update (v0.182)
Broad buff pass across six styles. Pyrokinesis's Blood Tiles (Z) has less endlag and Blood Rupture (Ultimate) dashes 20% faster and further. Tai Chi's Twin Harmony (X) moves 50% faster. Wind's Z, X, C, and V deal 30% more block damage, with X/C windup down 0.05s and C's long-range tornado 25% faster. Insect's Hundred-Legged Zigzag (V) chases 1s sooner and its cooldown drops 20s → 18s, while Fluttering Sting (C) drops 18s → 16s. Sound's Roar (X) breaks guards again. Obi is the biggest winner: Obi Barrage (Z) hits deal 150% more block damage (final slash +40%), Obi Pursuit (X) and Obi Grab (C) deal 40% more block damage, Obi Field (V) has 25% less delay between traps and 30% more trap damage, and Obi Charge (Ultimate) can no longer be interrupted. Tomioka's Tidal Blood slow doubles in strength and duration (10% for 3s → 20% for 5s), and Water's Clarity damage per stack rises 3% → 5%. On the PvE side, Arrow's Arrow Flight (Z) deals 35% more damage to NPCs/bosses, Blood Manipulation's On Slaught (C) gets +10% damage scaling against them, and Dream's X and Z both gain +20% damage scaling against NPCs/bosses.
Sep 25, 2026
Balance & QoL Update (v0.18)
Biggest grind change: World Events Chests now drop 2–5 Coin Pouches instead of 2–3, meaningfully speeding up Nightfall and Firstlight farming. Both outfit sets got new Tier 3 set bonuses — Firstlight's 'First Light' heals 8% and cuts incoming damage 30% for 4s when you drop below 30% HP (90s cooldown), while Nightfall's 'Nightfall Hunt' adds 15% damage to enemies already below 30% HP. Clan health bonuses are 50% higher across the board, and Firstlight, Nightfall, and Titan gear all now get the same +50% Max Health buff as every other outfit instead of their old unique bonuses. Hagane and Togane both added Transfer tabs to swap refine levels or Firstlight/Nightfall tiers between two items instead of re-rolling from scratch. Boss Hunt rewards on private servers now scale with player count the same way public servers do. Plus a wide pass of bug fixes across Ouwigahara runs, dungeons, shrines, bosses, and UI.
Sep 23, 2026
Balance Update (v0.17)
Broad tuning pass across weapons, Fighting Styles, gear, clans, Breathing, and Blood Demon Arts. Axe and Mace got a straight buff to swing speed and damage. Sickles lost a large chunk of Z damage and block pressure, while Shotgun and Umbrella each had their combo strings and stun windows reshuffled. All Fighting Styles received a base stat buff, and Reaper's Z now stuns in place instead of knocking back. Max Health rose across the board on gear, with Titan and the Firstlight/Nightfall outfit sets gaining the most. Kocho and Uzui both saw kit reworks alongside new PvP-arena poison restrictions. On the Breathing and Blood Demon Art side: Insect took a wide-reaching nerf across nearly every move, Water's Whirlpool lost most of its stun window, Blood Manipulation and Shockwave both lost block damage, Cryokinesis and Sound Breathing each gave up some safety, while Wind, Flame, and Pyrokinesis came out net buffed.
Sep 19, 2026
Public launch, day two
Community boards refresh Breathing, BDA, and clan ladders. Codes lists add EVILARTSPINS, SORRYFORSHUTDOWN, and POINTSRESET beside Release26. Trainer and Final Selection routes stabilize.
Sep 18, 2026
Slayers 2 opens to everyone
Ouw Productions releases the Roblox place. No Project Slayers Part 1 transfer. Early-access from Sep 11 was the final stress test.
Sep 11, 2026
Early access stress test
Limited access for a week of load testing ahead of the public date.
Sep 10, 2026
Sound Breathing showcase
Official kit video. Tengai remains the Iceveil trainer in live notes.
Sep 7, 2026
Shockwave BDA + dates
Ouw Productions posts the Shockwave Blood Demon Art showcase with the September 18 public release.
Sep 4, 2026
Ice Manipulation showcase
The BDA that launch-week lists would later put in S.
Sep 2, 2026
Dream Manipulation showcase
PvP-leaning art with grab and zone tools.
Feb 28, 2024
Part 2 announced
Ouw0pp announces a ground-up sequel after Part 1's codebase ran out of road. Progress would not carry.